AI video model

Kling 2.6 Motion Control

Kling 2.6 Motion Control demo video
Prompt: Kling 2.6 Motion Control demo video

A character animation workflow for transferring motion from a video or motion library action onto one reference character image.

Inputs
  • Text prompt
  • Character image
  • Motion video
  • Motion library
  • Multiple charactersUse one controlled subject per generation
Settings
  • Element binding
  • Standard / Professional
  • Prompt scene details
  • Multi-element binding
Outputs
  • Character video
  • Expression transfer
  • Full outfit transferElement binding focuses on facial information
Strengths

Built for performance transfer

Use Kling 2.6 Motion Control when a character should follow a specific motion or expression reference.

Motion source control

Drive the character from an uploaded video or a library motion.

Facial consistency

Element binding helps preserve facial identity during motion.

Prompted scene design

Use the prompt to define background, lighting, camera, and production style.

Workflow

Set up the character pass

The strongest results come from a clean character image and a motion source with a readable body orientation.

  1. 1

    Upload the character

    Use a clear image with visible face and body details.

  2. 2

    Choose motion

    Pick a motion video or library action with the desired movement and pace.

  3. 3

    Bind and describe

    Use element binding for face consistency, then prompt the scene around the action.

Details

Technical notes

Use these notes as production guidance inside Creativ Studio. Provider availability and exact limits can vary by account, region, and model rollout.

Best for

Single-character motion and expression transfer

Motion source

Uploaded video or motion library action

Motion duration

3-30 second reference videos

Usable output can be shorter for complex motion.

Element binding

Facial information only

Watchouts

Multiple people or fast occlusion can reduce control

Prompt recipes

Use these as starting shapes, then swap in your own subject, references, and constraints.

Dance pass

Use the character image and motion reference. Keep the face recognizable, modern studio background, soft side light, smooth full-body framing.

Acting pass

Transfer the reference gesture to the character, medium shot, warm interior lighting, subtle expression, stable camera.

Questions

What does Kling 2.6 Motion Control do?

It transfers motion and expression from a source action to one character image.

What is element binding?

Element binding uses facial information to help keep identity and expression more consistent.

How do I get better results?

Use a clear character image, a readable motion source, and avoid crowded scenes with several people.